NeutralX2

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Viewing 15 posts - 16 through 30 (of 94 total)
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  • in reply to: New graphics card #993
    NeutralX2
    Keymaster

    The best deal going on right now in graphics cards is the GTX 660. Its right in the middle of the price/performance sweet spot.

    That being said, if I personally were buying right now I would go with a GTX 670. I have a GTX 680 in my PC right now and its sweet, but the 670 is only like 5% to 8% slower and can easily be found for $100 cheaper then the 680 making it clearly the better buy.

    in reply to: CS:GO Server Updates #989
    NeutralX2
    Keymaster

    Release Notes for 10/25/2012

    [ SPECTATING ]

    – Resurrected SourceTV as ‘GOTV.’

    – Added a map overview that displays players, events, grenade detonations, etc. Can be drawn on in a select-able colored pen when spectating or if the “sv_competitive_official_5v5” convar is set to 1 on the server or if the client convar “mapoverview_allow_client_draw” is set on the client (drawings are not currently networked to other players).

    – Added free camera to spectator modes cycle.

    clamped hud_scaling to 0.95.

    – Added convar ‘cl_spec_show_bindings’ that toggles the visibility of the spectator key bindings.

    – Added spectator ability to toggle competitive scoreboard player data using the ‘drop’ command.

    – Extended team clan name support to the Team Select Screen. To use team clan name, all humans should match their Team name in Games->Settings, or the server admin can use the ‘mp_teamname_1’ and ‘mp_teamname_2 convars.’

    – After halftime, teams no longer switch sides visually on the spectator screen, they now stay where they are and the team colors switch instead.

    – Created a server convar that lets you swap the default player side position manually (CTs on right and T’s on left) called mp_spec_swapplayersides.

    – Made the hotkey that’s assigned to jump to a player not change after half-time.

    – You can now display a country flag next to your custom team name on the spectator scoreboard by setting “mp_teamflag_1/2” to ISO Alpha-2 country code of the country you want to display.

    [ CLASSIC COMPETITIVE ]

    – Introduced “Skill Groups”, the new Skill Group emblems are now visible in the main menu and at the end of a competitive match. A players’ Skill Group will be displayed after they achieve at least 10 competitive match wins.

    – Reworked conditions of valid match leaving: A vote to concede becomes available to the team that lost a player. Otherwise the match continues.

    – Number of players searching for a competitive match will display number of players compatible with the game type selected by player, for example players searching for “Dust II” will see a number of players searching for “Dust II” + “Defuse Mission”, players searching for “Defuse Mission” will see sum of all players searching for “Defuse Mission” or any specific defuse map, and so on.

    – Estimated wait time for a competitive match now more accurately displays wait time based on the game type selected by player.

    [ SERVER ADMINISTRATION ]

    – Added Save/Restore of match state.

    – Added convar ‘mp_backup_round_file [fileprefix]’ — If set then server will save all played rounds information to files with this prefix. Backup file contains players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades and match score for first and second halves. In a case of a tournament server crash backup file can be loaded using ‘ mp_backup_restore_load_file’. The default is ‘backup’

    – Added convar ‘mp_backup_round_file_last’ — Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.

    -Added concommand ‘mp_backup_restore_list_files [number]’ — Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed (default 5).

    – Added concommand ‘mp_backup_restore_load_file [filename]’ — Loads the specified backup file and applies players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score for first and second half and starts next round.

    – Added convar ‘mp_backup_round_file_pattern,’ that defines the pattern for naming backup files using tokens. Example: %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt. The default pattern results in ‘backup_roundNN.txt’

    – Whitelisted ‘mp_logdetail’ convar.

    – Added convar ‘sv_damage_print_enable’, that determines whether damage given and received is visible in the console after a player is killed.

    – Added ‘cl_bobcycle’ to ‘sv_competitive_minspec’. It’s now restricted to the defauklt 0.98 on servers that have ‘sv_competitive_minspec’ enabled.

    – Made all server cash_ convars notify players when they are changed.

    – Servers running with sv_pausable 1 will now correctly display ‘server paused’ UI element on clients when server is paused using ‘pause’ command.

    – Added mp_spectators_max convar to control how many spectators are allowed in a match.

    – Added convar mp_halftime_pausetimer that will indefinitely pause the halftime timer.

    – Added convar mp_warmup_pausetimer that will pause the warmup period indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.

    [ PERFORMANCE ]

    – Performance improvements for users running on AMD systems.

    – Fixed a major performance problem for users running Bitdefender antivirus software.

    [ BUG FIXES ]

    – Fixed two crashes that could happen if you were on a team and went to spectator team.

    – Fixed the timer display on the hud still showing even when the bomb was planted.

    – Fixed avatar scaling issues on the spectator hud as well as the issues that would place the player slot avatars offset some distance from where they should be.

    – Made some adjustments to the specttor UI and regular hud to account for hud_scaling set really high.

    Fixed a really bad bug where going from the lobby to a game could prevent players from having input. This would result in not being able to select a team or move around.

    – Changed flashbang visual effect in Spectator mode so that it is updated when the target changes.

    in reply to: Top Donation give away!!!1! #988
    NeutralX2
    Keymaster

    Congrats and much thanks to Shellz0rz for winning. You should receive a copy of NS2 over steam shortly.

    in reply to: Natural Selection 2 #985
    NeutralX2
    Keymaster

    Release date announced today: October 31st.

    http://www.unknownworlds.com/ns2/news/2012/10/natural_selection_2_release_date

    [embed]http://www.youtube.com/watch?v=bAeHxVaQGZo[/embed]

    in reply to: Day Z #981
    NeutralX2
    Keymaster

    As far as I know others can connect without issue. You are using 66.148.67.12:9999 right?

    Alternatively, ts.neutralx2.com:9999 should also work.

    in reply to: Day Z #979
    NeutralX2
    Keymaster
    Quote:
    Quote from wet_my_sneech on September 15, 2012, 10:39
    64.31.13.66:4011
    the TS for the server that I play on. Join in some time.
    the server is a lingor server btw.

    You are of course free to use the NP Teamspeak for anything as well. The info is on the homepage.

    in reply to: Already bored with CS:GO? #977
    NeutralX2
    Keymaster

    So I cleaned up the map cycle a bit, updated the server name, bumped up the tickrate, and fixed RTV and nominate. I also adjusted the round times: 15 rounds per side, 16 wins for map change.

    in reply to: Natural Selection 2 #976
    NeutralX2
    Keymaster

    No its not lol

    We have been on feature lockdown in the beta for the last few weeks. They are ready to ship 1.0 this month.

    If anyone else is looking to play, get your pre-orders in for the free upgrade to the digital deluxe edition.

    http://store.steampowered.com/app/4920

    Also:

    Natural Selection 2 Exo & Jetpack Gameplay

    in reply to: Immmm back (; #970
    NeutralX2
    Keymaster

    Welcome back.

    in reply to: CS:GO Server Updates #969
    NeutralX2
    Keymaster

    Release Notes for 10/3/2012

    [ Minor Fixes ]

    Matchmaking
    -Added a vote to continue playing competitive match with bots after a human player abandons the match, unanimous agreement of remaining human players is required to continue playing with bots.
    -Reduced time required for confirming match when searching for competitive players and servers.
    -Improved overall search times in competitive queue mode.
    -Added a client message when the wamup period ends.
    -Extended competitive match warmup period to 90 seconds.
    -Message of the day will automatically dismiss itself when competitive match starts.
    -Added an explanation to competitive cooldown timer for clients.
    -Added a condition to apply competitive cooldown to players who have disconnected from the match.
    -Implemented scaling cooldown periods for repeat incidences.

    Vertigo
    -Rearranged props below the boost-up ladder to prevent players jumping onto the ladder without boosting
    -Clipped off various tiny ledges
    -Made small props protruding from walls non-solid
    -Fixed visible nodraw in ceiling hole

    Misc
    -Fixed a long standing bug where you could lose mouse input when you got to the team select screen.
    -Fixed a bug where the color correction during freeze time did not account for the players also being invulnerable during the new warmup – this fixed the CC gap at the start.
    -Fixed some bugs relating to the warmup notification not reliably showing for late joiners.
    -The chat now displays when the warmup has ended, just like when it is in progress.

    in reply to: Already bored with CS:GO? #968
    NeutralX2
    Keymaster

    Thanks for the suggestions reeves. I will look into doing those.

    in reply to: Minecraft #965
    NeutralX2
    Keymaster

    Got a live map working:

    http://mc.neutralx2.com:8123

    in reply to: Minecraft #963
    NeutralX2
    Keymaster

    Yes, I moved everything over to the new server.

    The only difference will be better performance and a higher max player count.

    in reply to: CS:GO Server Updates #961
    NeutralX2
    Keymaster

    Release notes for 10/01/2012

    [PATCH NOTES]

    -Replaced Competitive mode “Join in Progress” matchmaking system with “Queued” matchmaking.
    – Searching for a Competitive game, either from “Find a Game” or “Play with Friends,” will enter the player/s ( between 1 and 5 ) into a waiting queue. Once 10 compatible players are found then the game will begin.
    – Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined.
    – Note: Elo will be recalibrated for the new matchmaking system over the coming weeks.
    -New maps:
    -de_vertigo is now available for Classic Casual and Classic Competitive.
    -ar_monastery is now available for Arms Race.

    [ MINOR FIXES ]

    -Weapon changes:
    . Reduced p90 kill award from 300% of default to 200%.
    . Reduced other SMG kill awards from 300% of default to 200%.
    . Increased Bizon kill award from default to 200%.
    . Reduced all shotguns’ price by 300.
    -Guns are now considered “reloaded” at the point during the reload animation in which they visually appear to be reloaded – this allows you to switch away from a gun after the new magazine has been entered without having to wait until the whole reload animation has finished * the weapon refire delay after starting a reload is not affected.
    -Fixed HUD not showing during demo playback.
    -Changes to Matchmaking Lobby
    . -Removed global Join Button and added Join Buttons for individual friends in the Invite Friends section.
    . -Join state is now visible when you browse the friends list.
    . -Removed global Steam Profile button and added ability to click on any avatar image to see Steam Profile.
    . -Removed global Invite Button and added Invite Buttons for individual friends in the Invite Friends section.
    -Added new feature section to the main menu
    -Fixed issue that caused doors and other “pusher” entities to move at the wrong speed when the tick rate was > 64 Hz.
    -Fixed post-process blur effect getting enabled (and left on) during demo playback if the player invoked the buy menu.
    -Fixed MOTD on OSX.
    -Fixed scoreboard getting stuck in toggle mode after halftime sometimes.
    -Fixed ability to connect to community servers using server browser from in*game pause menu.
    -Fixed exploit where models could be subsituted via a hardware performance setting.
    -Fixed memory corruption related to bots cleaning up their occupied nav areas.
    -Fixed spectator glow materials not being precached.
    -Resolved several minor bugs to clean up console spew on launch and map load.
    -Fixed a crash associated with targetIDs and the sv_competitive_official_5v5 convar.
    -Votes that match or exceed the number needed to succeed now end the vote early instead of waiting for the timer to expire.
    -The radar now displays when a player or bomb is above and below you.
    -Reduced the aim punch that happens when shot in arms and legs as well as in the chest/stomach when wearing chest armor.
    -Slightly increased the velocity boost grenades get when thrown by moving players.
    -Fixed in-game voice chat not working with some microphones on OSX.
    -Added convars mp_teamname_t and mp_teamname_ct that allow overriding team names on the scoreboard.
    -Fixed grenade bounce being significantly reduced when tossed at the ground at most angles.
    -Fixed not being able to vote when spectating/observing or when the scoreboard was up.
    -Changes to warmup period:
    . -Players now respawn in the warmup period.
    . -Warmup periods now only end when the warmup time expires.
    . -Warmup period no longer allows friendly fire.
    -The community server browser warning pop*up can now be dismissed and told to never show again.
    -There is now a visual and audible change in place of the silence on planted c4 when its about to explode.
    -Fixed the medals on the main menu showing the wrong categories.
    -The Buy Previous hotkey in the buy menu now only buys things that you purchased in the previous round.
    -Fixed an exploit that let players infinitely spawn golden knives.
    -Fixed a case where if all players on both teams had the same clan team name the were considered on the same team.
    -Fixed a crash on startup when launching a game by joining a game server from Steam

    in reply to: Minecraft #960
    NeutralX2
    Keymaster

    Server address has changed.

    b_560_95_1.png

Viewing 15 posts - 16 through 30 (of 94 total)